A
Aesthetic flattening
Alternative fork
Anxiety games
Archive
Artificial wilderness
Assigned identity
Avatar
B
Biometrics
Blockchain
Breaking the frame
Brittle digitisation
C
Californian ideology
Cartesian identity
Copyright war
Complexity
Complexity trading
Cracking your egg
Criminal design
Curated identity
Cybernetics
Cyberspace
D
Dana
Data custodianship
Datamining
Decentralised social media
Digital consent
Digital identity
Digital preservation
Digital sovereignty
Disinformation
E
Economic solidarity
End-to-end encryption
Entropy (Cybernetics)
F
Fauna insurgency
Fidelity paradox
First person shooter
Free software
Furality
Furry
G
Game engine
Game engine theory
Gamergate
Godot
Graph protection
Green panopticon
H
I
Identity collapse
Information uncanny valley
Inter-planetary file system
Interface dissociation
J
K
L
Leverage points
Live Action Role Play
Local first
M
Machine visible
Massive multiplayer online game
McLuhan principles
Monolinguism
Multicrisis
Metaverse
N
Neoliberalism
Non-human expertise
O
Open source
Open world
P
Para-real
Performative autonomy
Performative identity
Petname system
Phantom touch
The continued experience of sensations and presence of a missing limb often occurring after amputation; it is frequently referred to as a phantom limb. In VR contexts, this 'missing limb' is the interface between the user, their avatar and their interface.
Pharmakon
In critical theory, a "Pharmakon" is a concept that acts as both a remedy, poison, or scapegoat.