A

Aesthetic flattening

Alternative fork

Anxiety games

Archive

Artificial wilderness

Assigned identity

Avatar

B

Biometrics

Blockchain

Breaking the frame

Brittle digitisation

C

Californian ideology

Cartesian identity

Complexity

Complexity trading

Cracking your egg

Criminal design

Curated identity

Cybernetics

Cyberspace

D

Dana

Data custodianship

Datamining

Decentralised social media

Digital identity

Digital preservation

Digital sovereignty

Disinformation

E

Economic solidarity

End-to-end encryption

Entropy (Cybernetics)

F

Fauna insurgency

Fidelity paradox

First person shooter

Free software

Furality

Furry

G

Game engine

Game engine theory

Gamergate

Godot

Graph protection

Green panopticon

H

I

Identity collapse

Information uncanny valley

Inter-planetary file system

Interface dissociation

J

K

L

Leverage points

Live Action Role Play

Local first

M

Machine visible

Massive multiplayer online game

McLuhan principles

Monolinguism

Multicrisis

Metaverse

N

Neoliberalism

Non-human expertise

O

Open source

Open world

P

Para-real

Performative autonomy

Performative identity

Petname system

Phantom touch

The continued experience of sensations and presence of a missing limb often occurring after amputation; it is frequently referred to as a phantom limb. In VR contexts, this 'missing limb' is the interface between the user, their avatar and their interface.

Pharmakon

In critical theory, a "Pharmakon" is a concept that acts as both a remedy, poison, or scapegoat.

Phishing

Planetary computing

Plateau

Platform agnostic

Platform capitalism

Plurism identity

Poly-crisis

Q

Q-Anon

R

Re-entanglement

Resilience

S

Second order consequences

Shiba inu

Social engineering attack

T

Technolibertarianism

Third order consequences

TRK

U

Uncanny valley

Underscore

Unity (Game engine)

Unreal (Game engine)

User profile

Utopianism

V

VKET

VRCDN

VRChat

Virtual Reality

W

Weaponised design

Worldbuilding

X

Y

Z

Zoom-brain